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Browder谈时空门

原帖地点:http://www.gamereplays.org/starcraft2/portals.php?s=f348c4136c33c7e427593c86e70853b7&&show=news&news_id=335585 比来的StarCraft2论坛的蓝帖里,首席计划师Dustin Browder抽出时间来讲懂得Protoss的时佛门(Wartgate)。帝国争霸官网时佛门会是Protoss原军营——空间门(Gateway)的升级,并且在克制焦点(Cybernetics Core)中升级。升级今后,任何原空间门也许拣选改动成时佛门。 一旦改动完毕,时佛门也许“传送”任何在空间门内建设的单元,并且在能量矩阵的任何范畴内都也许利用。传送历程很快,不过时佛门必需冷却,时间和建设一个单元一律,尽管传送历程很快,不过传送单元在这段时间内便当受特别浪费并且也许在完毕之前被杀死。 时佛门必要冷却,就意味着不可以拥护军队序列,也就要对它举办比空间门更多的操作。也因为这个情由,时佛门也许被从头改动成空间门来缩短操作。不过,对待有高操作才智的玩家,传送门所带来的机动本能机能会在激战中更为严重,甚至也许对技艺欠好的对手变成帝国争霸官网优势。 In a recent blue post on the StarCraft 2 forum, Lead Designer Dustin Browder took some time out of his busy schedule to clarify the use of the Protoss Warpgate. Warpgates will be an upgrade for the Protoss Gateway which is researched at the Cybernetics Core. Following the upgrade, any standard Gateway can be selected to quickly transform into a Warpgate. Once the transformation is complete, a Warpgate may "warp in" any unit that is normally constructed at the Gateway, and may do so anywhere within the power matrix. The warp in process takes place very quickly, but the Warpgate must then cool down on a timer equal to the time of the unit it has created. Although the warp in process is very fast, the unit being summoned is vulnerable during this time and can be killed before it has finished. The cool down required by a Warpgate, however, means that the building cannot support the queuing up of a number of units, giving it a significantly higher macromangement cost than the standard Gateway. For this reason, Warpgates can also be ordered to transform back into Gateways at any time in order to reduce macro overhead. For players with strong macro, however, the increased mobility afforded by Warpgates should far outweigh the hassle and even provides an advantage over lesser skilled opponents. Read Dustin Browder’s post on the Protoss Warpgate!